![]() ![]() If it flies up above floor level, jump from side to side to dodge its fireballs, taking care not to fall through the openings in the floor. Kill the flying mutant from above if possible. When you near the middle, step out toward the walkway with the shotgun shells and the egg below will hatch. Head up the left (west) side of the room. If you have trouble seeing where you're going, try turning up the brightness on your TV or monitor. The door in this corner leads back downstairs, but it doesn't open yet. Pick up a small medi pack in the far left (southwest) corner. The see-through floor is safe to walk on, but there are gaps where Lara can fall through, so stay alert. The door on the left opens as you approach. Here at the back of the room are 3 doors: one on each side and another in the center. Use those side flips to avoid the toxic spew, kill the mutant and pick up the clips. As you approach the Uzi clips on the floor, the last egg on the left explodes and another mutant emerges. ![]() When the mutant explodes, go down the right or center to the opposite end of the long room. ![]() Then jump from side to side to avoid the fireballs while shooting. To minimize the damage, you can backflip a few times to get a little distance between Lara and the creature. This one contains a fireball-launching mutant. If the arms aren't moving, it's safe to approach.Īdvance forward and to the right and the first egg on that side of the room will hatch. You can tell when an incubator is ready to hatch a live mutant because the mechanical arms that support each yellow "egg" begin to move. NOTE: You'll encounter a number of these incubators throughout this and the next level. Backflip into the doorway and kill it from there. Step forward cautiously and the first egg on the left will hatch, releasing a spew-spitting mutant. (In the PS1 game, you'll get the UZIS instead of ammo if you don't already have the guns.) In the room ahead are 6 incubators ready to hatch some nasty Atlantean mutants. The lights come on and you'll find some Uzi clips on the ground. OBJECTIVES: Make your way to the top of the pyramid past various traps, hazards and mutant guardians for the penultimate confrontation with Natla. (This cinematic, titled "Pyramid," is also available on my YouTube channel. The top of what looks like a volcanic peak blows apart revealing a golden pyramid with a crackling swirl of energy at the top. This is followed by a brief FMV sequence in which we see the island above. She then gazes out toward a huge, yellow sphere mounted on the far wall of the chamber. NOTE: One of the regular pickups here will be the UZIS if you don't already have them.Ĭut Scene: Natla places the completed Scion on some sort of mechanical altar, which then begins to revolve. Kills: 32 Items: 50 Save Crystals: 7 (Saturn and PlayStation only) Secrets: 3 ![]()
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